Three attempts. You choose the weight, play the cards, and roll. Weightlifting or powerlifting — every kilo on the bar is a decision you live with.
Two to four lifters work through a full competition, one attempt at a time. Weightlifting: snatch, then clean & jerk. Powerlifting: squat, bench, deadlift. Three attempts per lift, and the bar only goes up.
Your total is your best successful lift in each discipline, added together. Highest total wins. Ties go to the lighter lifter, same as the real sport.
Declare. Play a Lift card from the shared pool. It fixes the weight in kilograms that counts toward your total, and the Difficulty you must beat. Each attempt must be heavier than your last.
The support window. Before the dice, you may play up to two support cards on yourself — Technique to lower your Difficulty, Energy to pay for it. Your opponents may play Interference at you.
Roll. Two dice against the final Difficulty. Meet or beat it and the weight counts. Fall short and the attempt is gone, and you take a Fatigue token that makes the next one harder.
Each player takes one Lifter card. It carries a passive ability that applies all meet, a signature lift only they can attempt, and a bodyweight class.
Bodyweight sets your opening hand and starting Energy — lighter lifters start with more cards, heavier lifters with more Energy. It also breaks ties at the end.
Setup, the clean & jerk, the Roll deck, and where the difficulty numbers come from.
Five card types. Each one a real decision in any edition. Technique cards reduce your Difficulty. Energy cards keep you in the fight. Interference cards target opponents. Momentum cards reward consistency. Lift cards are the attempt itself — and the only thing that changes between Weightlifting and Powerlifting.
Live from playironcourt.com — the same cards in the game, always up to date.
No install. No account. Open the browser, share the link, pass the laptop. The rules work — come test them.
Physical cards, the full mobile app, and ranked online play are coming. Get on the list before the Kickstarter goes live.
No spam. One email when the Kickstarter launches.