100
Olympic & Powerlifting Card Game · 2–4 Players · 45–75 min

Step onto the platform.

Three attempts. You choose the weight, play the cards, and roll. Olympic lifting or powerlifting — every kilo on the bar is a decision you live with.

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·Snatch ·Clean & Jerk ·Squat ·Bench press ·Deadlift ·Three attempts ·120 cards ·2–4 players ·Roll 2D6 ·Play free online ·Physical deck coming ·Snatch ·Clean & Jerk ·Squat ·Bench press ·Deadlift ·Three attempts ·120 cards ·2–4 players ·Roll 2D6 ·Play free online ·Physical deck coming
120
Cards in deck
2
Editions
2D6
Dice to resolve
45
Minutes average
How it works

The meet
format.

01 · Draw
Build your hand
Each round you draw two cards. Technique cards modify your difficulty. Energy cards fuel your best plays. Interference cards can be aimed at opponents. Momentum cards trigger automatically when conditions are met.
02 · Select
Choose your attempt
Pick a Lift Card from the shared pool. Commit to your weight secretly. Play up to two support cards face-down. Everyone reveals simultaneously — the lightest weight lifts first, just like a real meet.
03 · Resolve
Roll and find out
Roll 2D6. Meet or beat the Difficulty and it's a good lift. Fall short and you take a Fatigue Token. Miss three in a row and you bomb out — score zero for that discipline. The bar doesn't care how prepared you were.
04 · Total
Best lifts combined
Olympic: best Snatch + best C&J. Powerlifting: best Squat + best Bench + best Deadlift. Highest Total wins. Ties go to the lighter weight class — same as in competition. The scoring is the sport. No exceptions.
OL
Olympic Edition
Snatch and Clean & Jerk. Six attempts across two phases. The C&J resolves as two sequential rolls — make the Clean, then attempt the Jerk. Miss the Clean and it's a No Lift. Make the Clean but miss the Jerk — no Fatigue. You got to the shoulder.
2 Disciplines
6 Attempts
70–160 kg range
PL
Powerlifting Edition
Squat, Bench Press, and Deadlift. Nine attempts across three phases. Play Raw or Equipped — Equipped cards unlock heavier weights but cost extra Energy per attempt for gear management. Same 120-card core deck, same rules.
3 Disciplines
9 Attempts
Raw / EQ Federation
One deck.
Both sports.
The 120-card core deck — Technique, Energy, Interference, Momentum, Bodyweight — works identically in both editions. Lift cards are edition-specific. Buy one core deck, play either sport. Add the expansion Lift card set for the other.
95
Shared cards
25
Lift cards / edition
The deck

120 cards.
Two sports.

Five card types. Each one a real decision in any edition. Technique cards reduce your Difficulty. Energy cards keep you in the fight. Interference cards target opponents. Momentum cards reward consistency. Lift cards are the attempt itself — and the only thing that changes between Olympic and Powerlifting.

Snatch
Lift card · Attempt 3
3
Century Snatch
100
kg
Difficulty 9 · Roll 2D6
On make: gain 1 Energy
Technique
Gold tier · Support
Perfect Setup
−2
Difficulty
Play face-down during selection. Cannot stack with Early Pull.
Energy
Green tier · Resource
Second Wind
+3
Energy
Restore 3 Energy Tokens. Cannot exceed max of 6. Once per phase.
Interference
Red tier · vs Opponent
Red Light
Target opponent rolls extra die. Result of 1 or 2 = No Lift regardless of main roll.
Momentum
Auto-trigger
On a Roll
3 CONSECUTIVE MAKES
Your next Difficulty is automatically −2. No card play required.
Clean & Jerk
Lift card · Attempt 2
2
Podium Weight
130
kg
Difficulty 8 · Roll 2D6
This weight wins meets.
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Physical deck · App · Ranked play

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